Learn how to make OpenGL shaders using the programming language GLSL, and gain insight on how the top websites use hardware-enabled graphics.
Get to know one of the most cutting-edge parts of the web right now: OpenGL shaders. The top websites are using them in their web designs but most sites aren’t due to the lack of understanding about how to use them.
In this course, we’ll show you how to make shaders from scratch using the programming language, GLSL, along with everything you need to know about uniforms, vertex and fragments, and then how to apply them to both 2D and 3D projects on the web.
What you’ll learn
What a shader is exactly and how to write GLSL code
What uniforms, vertex and fragment shaders are
How to apply GLSL code to the web using GlslCanvas and Three.js
Quick mathematical techniques for producing stunning graphics
How to use procedural noise and randomness to create changeable graphics
WHAT YOU’LL GET
8+ hours of video lessons – Practical, go-at-your-own pace learning
Access the community – Join our Slack and connect with thousands of SuperHi students and alumni
Continued help – Help from our expert teachers and educators with years of experience in the industry
Real world projects – Projects and code that you can alter and remix to add to your own sites and portfolio
Resources – Resources to get you started and going post-course
WHO THIS COURSE IS FOR
This course is aimed at creative people who want to make highly-performant graphics for the web.
WHAT YOU’LL NEED
A computer (Windows, Mac or Linux) with the latest version of Chrome installed and a broadband internet connection. Just that!
SuperHi – Shaders for the Web.part1.rar [2 GB]
SuperHi – Shaders for the Web.part2.rar [2 GB]
SuperHi – Shaders for the Web.part3.rar [2 GB]
SuperHi – Shaders for the Web.part4.rar [210.69 MB]